Ça va plaire à Seb ça :)
Je n'ai pas tout lu mais en gros, il s'agit de joueurs fous de Dwarf Fortress (pardon pour le pléonasme) qui se sont lancés le défi, suite à [cet autre article de Ars Technica][1] de tenir 10 heures dans une forteresse avec des conditions impossibles (coincée entre un volcan et la tour d'un nécromancien, par exemple)
> But there are more than a few endlessly patient souls who have pushed through those early trials (some for hundreds of hours). These survivors exhibit such agency with the game that they not only live, but thrive next to threats like volcanoes and necromancy towers. Following the Ars article, a number of DF forumgoers took it upon themselves to flip our 10-hour challenge on its head: what could a handful of experienced players accomplish in 10 hours? Just how far could they get?
> In a contest to develop the most interesting scenarios, the players voted amongst themselves and came up with both a winner and runner-up fort for their usage of time and diaries they kept during their 10 hours of play (both paused and unpaused time counted towards the total). Even though all players were longtime veterans, one was forced to resign from the contest due to a “level 10 aquifer.”
[1]:
http://arstechnica.com/gaming/2013/02/dwarf-fortress-ten-hours-with-the-most-inscrutable-video-game-of-all-time/